Wow I'm not sure why I didn't think of that lol. Anyways with pretty minimal
code changes, I was able to implement what you suggested. It resulted in ~27%
performance increase!
Thank you!
Cheers,
Sean
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Hi, Sean.
If you specify renderbin without sorting, then all geometry rendered in
traversal order. You can use graph structure like:
group for each unique font character used with matrix transforms inside
(containing same geometry) to position individual instances of characters
properly, so in
Hey guys,
I'm trying to render some text using a special method which requires 2 - 3 draw
calls per character.
I'm adding all of the text to a Group node one character at a time in the order
that they appear in the text. What I want to do is sort the drawing of the
characters so that character
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