Hi Manu,
As JP suggests, the way to manage this situation is to use an Camera
LOD scale that compenstates from your extreme FOV usage.
If you have control of the paged database generation you could use
screeen space based LOD ranges rather than distances, but most tools
like VPB and osgEarth
Hi,
you could also try setting the LODscale:
view-getCamera()-setLODScale(scale);
I'm doing this when creating an ortho camera for osgEarth scenes and
placing the camera far from the earth.
jp
On 10/08/2011 16:14, Emmanuel Roche wrote:
Thanks for those inputs Sergey, but actually I tried
Hi everyone,
I've have a specific question for which I could use some help/advises:
- I'm quite up-to-date with OSG 3.0.0 and osgEarth current git version
- I'm build an app where I use the osgEarth library to display the earth
model.
- When I setup a camera on that model, I use a camera with a
Hi, osg::LOD have option to use object's size on screen (in pixels?) instead of distance to camera to determine which lod to use, you can try these setting. Cheers,Sergey.10.08.2011, 16:03, "Emmanuel Roche" roche.emman...@gmail.com:Hi everyone,I've have a specific question for which I could use
Thanks for those inputs Sergey, but actually I tried to follow the way
described in another OSG post: to create a custom CullVisitor and override
the getDistanceFromViewPoint() method:
And this seems to work great !!
Just in case someone would need some hints on this:
1. To override the
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