Hello,
I have a wxWidgets application where I'd like to setup two windows.
The first window is interactive, so I want the framerates to be quite high.
The second window displays a different view of the same scene, but it is not
interactive, and I don't care much about the refresh rate.
Because I'
Hi Chris,
The current design of osgViewer is for a single viewer to have a
single frame loop, and in your case you fall out this. One possible
solution would be to have two separate viewers, each running their own
frame when required - you can't mix scene graphs or graphics contexts
in this case
At this point I'm somewhat pressed for time, so I'm going to toggle
the nodemask on and off and deal with the buffer swapping.
Maybe when I get more time I'll revisit the disabling of windows at
the viewer level.
Thanks for the info!
-Chris
On Fri, Aug 14, 2009 at 7:44 AM, Robert Osfield
wrote:
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