Okay, I found the problem :
I just have to make and set a new graphic context on each new
osgViewer::View
Sorry for the inconvenience.
I just allow myself to a last question : Now, When I have two windows/View,
the focus is given with a simple mouse fly over (without clicking).
This can really be
Hi Robert,
What I don't understand is why I get this error one time and not the
previous... the code is exactly the same.
int addWindow(bool buildscene)
> {
> osg::ref_ptr view = new osgViewer::View;
>
> compViewer->addView( view.get() );
> view->setUpViewInWindow( 10, 200, 440, 3
Hi Vincent,
You make no mention of where you call osg::getGLVersionNumber(), but
given you're getting a crash I'd guess you are calling it from a
thread that doesn't have a graphics context current. All OpenGL calls
have to be called from a thread with a valid graphics context. There
has been pl
Hi all,
Using composite viewer, I have a strange behavior :
If, during the build of my scene, I make 1, 2... osgViewer::view in the same
composite viewer, everything is godd and work well.
But, if during the render loop (after 200 frame() ) I had one View, with the
same code of the previous, I h
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