Re: [osg-users] Creating a Visible Pivoting Vector/Cylinder

2010-09-29 Thread Richard Redding
Hi Tom, Thanks a lot for your input. I will be coding that out today so hopefully I can get that all set up! Thanks again, more info on the situation as it develops! ... Cheers, Richard -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32190#32190

Re: [osg-users] Creating a Visible Pivoting Vector/Cylinder

2010-09-23 Thread Tom Pearce
Hi Richard, Here's what I would do to start: 0) Read the QuickStartGuide if you haven't already. 1) Make two Geodes, one with a Cylinder as the Drawable, and the other with a Cone, (these are convenience classes which the osg provides) and add each Geode as the child of a MatrixTransform or Po

[osg-users] Creating a Visible Pivoting Vector/Cylinder

2010-09-23 Thread Richard Redding
Hi, I'm looking to write the code for a vector/a small diameter cylinder to pivot from the bottom, and traces to different points at the top with relation to data collected by a user interface device. Specifically I am tracking an IR LED with OSG in a cubic set space and would like a visible ve