Re: [osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Martin Beckett
I simply started from the TreeModel in http://qt.nokia.com/doc/4.6/itemviews-simpletreemodel.html I have a QTreeitem which contains a pointer to the parent QTreeItem and a list of children and a osg::Node pointer to the actual scene node. This slightly duplicates the structure of the osg::scene

Re: [osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Paul Martz
If the tree control you're referring to is like most 2D UI tree controls, then each "node" can have only one "parent". This is not the case in OSG, nodes can have multiple parents. So you'll need to figure out a way to represent this. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix

Re: [osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Maxim Gammer
HI #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class BuildTreeNodeVisitor : public osg::NodeVisitor { public: BuildTreeNodeVisitor( QTreeWid

Re: [osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Trajce Nikolov
Hi, I am not a QT expert but has done this in the past with MFC. You simply create nodevisitior that will traverse the scene and create your tree items Nick http://www.linkedin.com/in/tnick On Fri, Dec 18, 2009 at 11:32 PM, Jason Bellone wrote: > Greetings, > > I would like to create some qt

[osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Jason Bellone
Greetings, I would like to create some qt-based scene edit components beginning with a scenegraph explorer (a tree widget which lists the scenegraph objects). Can anyone provide some advice for how to create a tree data model of an existing scenegraph for use in a QTreeView? P.S. I'm moving fr