Hi
Culling time is more about amount of nodes\drawables in scene and how they
organized into graph, and less about vertices itself. You can try to run your
model through osg optimizer with SPATIALIZE_GROUPS option. Also check if you
use any cull callbacks with heavy running time.
And if you hav
users] Culling time is extremely long
Hi,
I use compositeViewer, (osg 2.8.1) and each view contains no more than
small amount of vertices. However the culling time, showed by the
Statshelper, can be more than 30.
The tricky thing is it is inconsistent between runs. Sometimes the
culling time is
Hi,
I use compositeViewer, (osg 2.8.1) and each view contains no more than small
amount of vertices. However the culling time, showed by the Statshelper, can be
more than 30.
The tricky thing is it is inconsistent between runs. Sometimes the culling time
is 5 ~ 6. Then after I rerun the program,
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