Hi Mots,
It's not that there is a delay, it's just that the tessellation and tri
stripping of the mesh that the .obj plugin does by default takes a long
time on big meshes. Once the data is loaded into the scene graph and saved
to .osgt the tessellation/tri stripping work has already been done
Hi,
I'm loading .obj models in my project and I noticed it takes enormous time
to do so. I converted the model from .obj to .osgt and saw the .osgt model
loaded within milli-seconds.
I found this post
(here)http://forum.openscenegraph.org/viewtopic.php?t=8694where a
user experienced similar
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