Re: [osg-users] Demo.... Kd-Tree

2007-11-09 Thread Adrian Egli
Hi Mihai, Sorry for late answer, but i still not have internet connection correct running at my new home place :-( I like to integrate it into the osg core. there are serveral advantage when it's propery integrated: (A) Intersection / Ray Test can become really fast (B) Collision Checks (C) Hapti

Re: [osg-users] Demo.... Kd-Tree

2007-11-01 Thread Mihai Radu
Hi Adrian, kd-tree looks like a nice structure to have, in my case for other things than ray-tracing, like optimizing collisions and path-finding, to be local to one partition. Are you planning to integrate kd-tree into osg as a generic algorithm ? In that case how could it be used ? If you want

Re: [osg-users] Demo.... Kd-Tree

2007-11-01 Thread Adrian Egli
:-) no source at the moment for this version, look through the forum and you will find the source 2007/11/1, Cedric Pinson <[EMAIL PROTECTED]>: > > I can't test it under Linux, do you have the source tree, i ll try to > compile it > > > Adrian Egli wrote: > > http://webaddon3d.assoftware.ch/AE/RT

Re: [osg-users] Demo.... Kd-Tree

2007-11-01 Thread Cedric Pinson
I can't test it under Linux, do you have the source tree, i ll try to compile it Adrian Egli wrote: > http://webaddon3d.assoftware.ch/AE/RTTest.rar > > /adegli > > -- > > Adrian Egli > -

[osg-users] Demo.... Kd-Tree

2007-11-01 Thread Adrian Egli
http://webaddon3d.assoftware.ch/AE/RTTest.rar /adegli -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org