Hi Mihai,
Sorry for late answer, but i still not have internet connection correct
running at my new home place :-(
I like to integrate it into the osg core. there are serveral advantage when
it's propery integrated:
(A) Intersection / Ray Test can become really fast
(B) Collision Checks
(C) Hapti
Hi Adrian,
kd-tree looks like a nice structure to have, in my case for other things
than ray-tracing, like optimizing collisions and path-finding, to be
local to one partition.
Are you planning to integrate kd-tree into osg as a generic algorithm ?
In that case how could it be used ?
If you want
:-) no source at the moment for this version, look through the forum and you
will find the source
2007/11/1, Cedric Pinson <[EMAIL PROTECTED]>:
>
> I can't test it under Linux, do you have the source tree, i ll try to
> compile it
>
>
> Adrian Egli wrote:
> > http://webaddon3d.assoftware.ch/AE/RT
I can't test it under Linux, do you have the source tree, i ll try to
compile it
Adrian Egli wrote:
> http://webaddon3d.assoftware.ch/AE/RTTest.rar
>
> /adegli
>
> --
>
> Adrian Egli
> -
http://webaddon3d.assoftware.ch/AE/RTTest.rar
/adegli
--
Adrian Egli
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