Re: [osg-users] ETC1 Compressed textures

2013-06-18 Thread Nathan Monteleone
tomhog wrote: Hi All So I've written an app for iOS that uses pvrtc format for a couple of big glyphmap textures 2048x2048. This works fine with the pvr plugin. I'm now porting to Android and have stubbled across the problem of not all devices supporting pvrtc. However supposedly all

Re: [osg-users] ETC1 Compressed textures

2013-06-18 Thread Nathan Monteleone
Answering my own question here -- Looks like my best bet would be the relatively new ktx plugin -- seems like all the etc1 compression tools out there output to this format and it's khronos-blessed as well. -- Read this topic online here:

[osg-users] ETC1 Compressed textures

2012-08-17 Thread Thomas Hogarth
Hi All So I've written an app for iOS that uses pvrtc format for a couple of big glyphmap textures 2048x2048. This works fine with the pvr plugin. I'm now porting to Android and have stubbled across the problem of not all devices supporting pvrtc. However supposedly all of them support etc1

Re: [osg-users] ETC1 Compressed textures

2012-08-17 Thread Thomas Hogarth
Bit more info, I also used the 'Fast Perceptual' encoding method, if that is of any relevance. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49308#49308 ___ osg-users mailing list