Hi Giulio,
On Wed, Sep 22, 2010 at 5:41 PM, Giulio De Vecchi
giulio.devec...@libero.it wrote:
Hi,
in my application I have a numerical module that create 3d objects and their
meshing (triangulation). What I would like to do is to render these objects
in the fastest possible way. Something
Giulio De Vecchi writes:
Hi,
in my application I have a numerical module that create 3d objects and
their meshing (triangulation). What I would like to do is to render these
objects in the fastest possible way. Something like:
- write in a raw array the list of the vertex of the
Thanks a lot!
Giulio
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31973#31973
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Hi,
in my application I have a numerical module that create 3d objects and their
meshing (triangulation). What I would like to do is to render these objects in
the fastest possible way. Something like:
- write in a raw array the list of the vertex of the triangles
- tell to OSG to read (and
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