Re: [osg-users] Efficient representation of triangulation.

2010-09-23 Thread Robert Osfield
Hi Giulio, On Wed, Sep 22, 2010 at 5:41 PM, Giulio De Vecchi giulio.devec...@libero.it wrote: Hi,  in my application I have a numerical module that create 3d objects and their meshing (triangulation). What I would like to do is to render these objects in the fastest possible way. Something

Re: [osg-users] Efficient representation of triangulation.

2010-09-23 Thread Alberto Luaces
Giulio De Vecchi writes: Hi, in my application I have a numerical module that create 3d objects and their meshing (triangulation). What I would like to do is to render these objects in the fastest possible way. Something like: - write in a raw array the list of the vertex of the

Re: [osg-users] Efficient representation of triangulation.

2010-09-23 Thread Giulio De Vecchi
Thanks a lot! Giulio -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31973#31973 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Efficient representation of triangulation.

2010-09-22 Thread Giulio De Vecchi
Hi, in my application I have a numerical module that create 3d objects and their meshing (triangulation). What I would like to do is to render these objects in the fastest possible way. Something like: - write in a raw array the list of the vertex of the triangles - tell to OSG to read (and