Hi,
I am trying to run a simple code that I got from tutorial which is supposed to
add shadows to the scene but I am getting a "floating point exception" error. I
have no idea how I can solve it, I would really appreciated some help...
Here is the source code:
using namespace osg;
int main()
Hi David,
A floating point exception is something you'll need to track down with a
debugger as it's not something that usually could be tracked down with a
code review.
One you have a stack trace and share this then perhaps others might be able
to help. Other information that would help would be
Hi Robert,
thanks for your answer!
What do you mean by tracking with a debugger? I attached to my previous message
the output obtained with in the osg debug mode...
Concerning the other info, I am running my code on linux, with 2.8.1 osg
version.
The code I attached is working if I am removin
Hi David,
On 29 June 2015 at 14:19, david boublil wrote:
> What do you mean by tracking with a debugger?
A debugger as in gdb, VisualStudio etc.
> I attached to my previous message the output obtained with in the osg
> debug mode...
> Concerning the other info, I am running my code on linux
Hi David,
Usually there is not much value in a "floating point exception". I guess
there is an NaN or division by zero, which I observed for empty or
degenerate scene bounds.
I advise to compile with floating point exceptions disabled, as osg will
print out errors to the console in those cases
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