te: 02/28/2008 04:24PM
Subject: Re: [osg-users] Extracting visible geometry
I'd use OSG for this, although not the rendering portions.
You'll need to learn a whole lot about the scenegraph structure, how to
traverse it, accumulate tranformations, how to access geometric elements
(tris, q
[EMAIL PROTECTED] wrote: -
To: osg-users@lists.openscenegraph.org
From: "John Wilde" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
Date: 02/28/2008 03:43PM
Subject: [osg-users] Extracting visible geometry
Hello OSG users:
I am wondering what OSG can provide in solving t
Hello OSG users:
I am wondering what OSG can provide in solving the following problem:
Given a scene with on the order of 100s of simple geometry elements
(perhaps osg::Box types) and given an (x,y,z) position in that scene,
I'd like
1) A list of all polygonal planes that are *visible* from the
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