Re: [osg-users] Extracting visible geometry

2008-02-29 Thread Brian R Hill
te: 02/28/2008 04:24PM Subject: Re: [osg-users] Extracting visible geometry I'd use OSG for this, although not the rendering portions. You'll need to learn a whole lot about the scenegraph structure, how to traverse it, accumulate tranformations, how to access geometric elements (tris, q

Re: [osg-users] Extracting visible geometry

2008-02-28 Thread Brian R Hill
[EMAIL PROTECTED] wrote: - To: osg-users@lists.openscenegraph.org From: "John Wilde" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] Date: 02/28/2008 03:43PM Subject: [osg-users] Extracting visible geometry Hello OSG users: I am wondering what OSG can provide in solving t

[osg-users] Extracting visible geometry

2008-02-28 Thread John Wilde
Hello OSG users: I am wondering what OSG can provide in solving the following problem: Given a scene with on the order of 100s of simple geometry elements (perhaps osg::Box types) and given an (x,y,z) position in that scene, I'd like 1) A list of all polygonal planes that are *visible* from the