>>>>
>>>> I sent you a few emails (suky0...@free.fr) but it seems you don't
>>>>> receive them if I email you directly!
>>>>> Let me know if there are any further changes you'd like to make on top
>>>>> o
ent you a few emails (suky0...@free.fr) but it seems you don't
>>>> receive them if I email you directly!
>>>> Let me know if there are any further changes you'd like to make on top
>>>> of my alterations.
>>>> Cheers
>>>> -Michael
>>>&
>>> Let me know if there are any further changes you'd like to make on top
>>> of my alterations.
>>> Cheers
>>> -Michael
>>>
>>> -Original Message-
>>> From: osg-users-boun...@lists.openscenegraph.org [mailto:
>>> osg-user
heers
>> -Michael
>>
>> -Original Message-
>> From: osg-users-boun...@lists.openscenegraph.org [mailto:
>> osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
>> Sent: 18 January 2010 16:30
>> To: OpenSceneGraph Users
>> Subject: Re: [o
@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
Sent: 18 January 2010 16:30
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...
Forget about my message, I just got my answer on osg-submissions!
Sukender
PVLE - L
M, Michael Platings <
>> mplati...@pixelpower.com> wrote:
>>
>>> Hi Alessandro,
>>> here's the latest version of the plugin for you.
>>> Cheers
>>> -Michael
>>>
>>> --------------
>>> *From:* osg-use
> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
> terenzi
> *Sent:* 18 January 2010 16:27
>
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>
> Than
st version of the plugin for you.
>> Cheers
>> -Michael
>>
>> --
>> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
>> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
>> terenzi
>> *Sent:*
Behalf Of alessandro
terenzi
Sent: 18 January 2010 16:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...
Thank you, I tried both the zip file got from the osg-submission forum and the
zip of previous mail but osgviewer still crashes if the FBX model has texture
egraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
Sent: 18 January 2010 16:30
To: OpenSceneGraph Users
Subject: Re: [osg-users] FBX plugin and previous OSG releases...
Forget about my message, I just got my answer on osg-submissions!
Sukender
PVLE - Lightweight cross-pla
> --
> > > *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> > > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
> > *alessandro
> > > terenzi
> > > *Sent:* 18 January 2010 15:34
> > > *To:
-users-boun...@lists.openscenegraph.org [mailto:
> > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
> *alessandro
> > terenzi
> > *Sent:* 18 January 2010 15:34
> > *To:* OpenSceneGraph Users
> > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>
scenegraph.org] *On Behalf Of *alessandro
> terenzi
> *Sent:* 18 January 2010 15:34
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>
> Ok, I'm going to try...but I've never downloaded code from osg-submissions,
> act
It's simply a ZIP on the forum :)
As I did some modifications recently, it's a bit risky to send you source...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- "alessandro terenzi" a écrit :
> Ok, I'm going to try...but I've never downloaded code from
Ok, I'm going to try...but I've never downloaded code from osg-submissions,
actually I don't know if I need an account...I've looked at the archive but
could not find source code, just messages. Maybe you could zip and send me
the latest submission of the plugin?
Thank you. Kind Regards.
Alessandr
I think it's maybe because of a problem in the code. You really should try the
FBX plugin posted on osg-submissions to check if it behaves the same or not.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- "alessandro terenzi" a écrit :
> I've just tri
I've just tried to start with a clean configuration but the crash remains.
Anyway, I found out that the crash happens only if the FBX model contains
textures, if on the other hand I export only the geometry the plugin works
fine also with the previous version of OSG.
I tried to use JPG, TIFF and T
Hi Alessandro,
That sounds very strange. There should be no problem using 2.9.6.
Maybe this is related to the project/cmake itself? Or maybe a problem with
multiple OSG installations??? As I don't know the error you got I can't say
much more, sorry.
You may try using the last submitted FBX plug
I cannot figure out exactly where the problem is, I set the notify level to
DEBUG_INFO and all I can see is that the last notification is about the
model file name being loaded (of course a .FBX file). I can say that the
plugin is successfully discovered but I guess that
the problem occurs just whe
Hi Alessandro,
What kind of problems did you have?
I've proposed a modified FBX plugin with writer support (submission still
pending). So if you have modifications, please tell so that I include them as
well in future (re-) submissions.
Cheers,
Sukender
PVLE - Lightweight cross-platform game e
HI Alessandro,
I haven't compiled the FBX plugin personally, but I wouldn't have
thought it would be difficult to backport it to OSG-2.6, just copy the
code across, add the fbx plugin to the src/osgPlugins/fbx and away you
go.
Robert.
On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi wrote:
>
I tried the new FBX plugin that comes with the latest developer release (the
one available on the website as a zip archive). Everything worked fine, but
unfortunately I need to use a previous version of OSG...the version I must
use is still 2.9.6 but in my case the "versioned DLL names" end with "6
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