Re: [osg-users] Finding Textures to be drawn

2007-12-06 Thread Robert Osfield
HI Michael, This is no trivial tasks. You'll need to grapple with the internals of RenderStage/RenderBin/RenderLeaves that the cull traversal populates and the draw traversals reads. I'm afraid I don't have the time to walk you through all this. There are probably other ways to tackle this task

[osg-users] Finding Textures to be drawn

2007-12-06 Thread Michael Platings
Hi Robert, I need to update many textures every frame, but ideally I'd only update those that will actually be drawn. So after I've called SceneView::cull() what's the best way to identify all textures to be drawn? The maximum size at which the textures will be drawn is also important, so how c