priority yet. I will be following
>> any responses closely and will contribute if I can.
>>
>> -Original Message-
>> From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On
>> Behalf Of Robert Osfield
>> Sent: Tuesday, September 02,
.@lists.openscenegraph.org>] On Behalf Of
> Robert Osfield
> Sent: Tuesday, September 02, 2014 8:01 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] First time render hiccup
>
> Hi Per,
>
>
> Stalls like you describe are typically when
Hi Per,
On 2 September 2014 15:32, Per Nordqvist wrote:
>
> Thanks Robert for the detailed answer, I see the point of incremental
> compilation now but for my particular
> use case where I basically load everything at the beginning (but hide some
> things from the camera) I think
> my magic wan
Thanks Robert for the detailed answer, I see the point of incremental
compilation now but for my particular
use case where I basically load everything at the beginning (but hide some
things from the camera) I think
my magic wand still is this "Performer parading trick". I'm happy to break
many fram
Hi Per,
On 2 September 2014 14:18, Per Nordqvist wrote:
>
> Thanks guys for the answers! I guess it's OK to take a hit at the
> beginning if things run smoothly afterwards,
> so I don't think I need a incremental compilation.
>
> Based on your answers I found a similar question here
> http://fo
Nick, I suddenly remember all these flashing of models everytime I used to
start a Performer app.
So this is what you are saying? I need to parade the models in front of the
camera?
A bit crude but I guess it can be done. Thanks, will try it!
/Per
On 2 September 2014 15:18, Per Nordqvist wrote:
Thanks guys for the answers! I guess it's OK to take a hit at the beginning
if things run smoothly afterwards,
so I don't think I need a incremental compilation.
Based on your answers I found a similar question here
http://forum.openscenegraph.org/viewtopic.php?t=4997
So I tried this:
osgViewer:
I'll check it out. Thanks.
-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Glenn Waldron
Sent: Tuesday, September 02, 2014 8:21 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] First time render hiccup
Per,
If you don't w
rajce Nikolov NICK
Sent: Tuesday, September 02, 2014 8:07 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] First time render hiccup
Hi Per,
this is a trick from the old days from scenegraph managers like Quantum3D
OpenGVS. What they did to avoid this they preloaded the models at the
Per,
If you don't want to pre-compile your GL objects, the
IncrementalCompileOperation might help too. But you might need a newer
version of OSG.
Glenn Waldron / @glennwaldron
On Tue, Sep 2, 2014 at 7:27 AM, Per Nordqvist wrote:
> Hi all,
>
> Another open-ended question I'm afraid, but maybe s
users [mailto:osg-users-boun...@lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: Tuesday, September 02, 2014 8:01 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] First time render hiccup
>
> Hi Per,
>
>
> Stalls like you describe are typically when the grap
ph.org] On Behalf
Of Robert Osfield
Sent: Tuesday, September 02, 2014 8:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] First time render hiccup
Hi Per,
Stalls like you describe are typically when the graphics driver has to compile
new OpenGL objects. There are range of things that
Hi Per,
Stalls like you describe are typically when the graphics driver has to
compile new OpenGL objects. There are range of things that can cause
compilation to be slow, I haven't to head off line right now so will have
to leave you with that hint...
Robert.
On 2 September 2014 12:27, Per No
Hi all,
Another open-ended question I'm afraid, but maybe someone
has seen this before:
I sometimes see hiccups (rendering pauses) in my driving simulation,
I noticed it only happens with some vehicles, and only when they
appear in the frustum for the first time. I wonder how to minimize this
eff
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