Re: [osg-users] Help! New to OSG

2018-01-27 Thread Chris Hanson
Here's a basic walkthrough of compiling OSG on Windows: https://vicrucann.github.io/tutorials/osg-windows-quick-install/ ​ It doesn't cover the task of configuring OSG to find third-party libraries like PNG, ZLIB, or FBX. Try doing those steps and see how you get along and if you can get past that,

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
It's for a job I was tasked with. They didnt understand the scope and now theyre depending on me to come up with a solution asap. Believe me if they could or I could find another person I would but theres no turning back now. Just anything that could help, I would really appreciate. A video, a p

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
Ive tried to multiple times talk them into using Unity ( i even provideed a full working demo for them) but they insist on using osg for whatever reason. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72873#72873 __

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
It's for a job I was tasked with. They didnt understand the scope and now theyre depending on me to come up with a solution asap. Believe me if they could or I could find another person I would but theres no turning back now. Just anything that could help, I would really appreciate. A video, a p

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Chris Hanson
Well, if that's the case, I'm not sure OSG is the right choice for you. It really does require knowledge and understanding of C++ compiling. On Fri, Jan 26, 2018 at 4:12 PM, Julie McCartney < julianne.mccart...@gmail.com> wrote: > Okay recompiling. I hav visual studio 2015. can you point me to a

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
Okay recompiling. I hav visual studio 2015. can you point me to a page or somthign that explains recompiling and how to do that? Sorry for leaning so har d on you guys but i have NO idea what most of this stuff means. I have no prior knowledge of c++. -- Read this topic online h

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Chris Hanson
You will need to (re)compile OSG incorporating the FBX SDK. Then you will be able to use the osgconv tool to convert models from FBX to osg/ive format. This recompilation is something that will need to be done by a C++ developer. On Fri, Jan 26, 2018 at 2:24 PM, Julie McCartney < julianne.mccart..

Re: [osg-users] Help! New to OSG

2018-01-26 Thread Julie McCartney
Thank you so much for your reply!! It's helped me put things into perspective. I'm trying to get help from C++ developers now. I've downloaded this fbx SDK ( https://github.com/libgdx/fbx-conv ) in hopes that I can take the fbx with animation I've made, and port it over to osg/ive format. I

Re: [osg-users] Help! New to OSG

2018-01-24 Thread Robert Osfield
Hi Julie, On 23 January 2018 at 20:30, Julie McCartney wrote: > Thank you so much for your reply! I haven't been this frustrated with > software since I used the first release version of zbrush! Haha! I've told > them before that OSG isn't very user (or artist should I say) friendly. I've > go

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Julie McCartney
Thank you so much for your reply! I haven't been this frustrated with software since I used the first release version of zbrush! Haha! I've told them before that OSG isn't very user (or artist should I say) friendly. I've got textures to show up and things to appear nicely which is a plus! If I

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Robert Osfield
Hi Julie, The OpenSceneGraph is middleware meant for C++ programmers for building build graphics applications. For doing AR application it's provides a lot of functionality that is required, but will only ever be a component of such applications. The applications like osgviewer and osganimation

Re: [osg-users] Help! New to OSG

2018-01-23 Thread Julie McCartney
You'll have to excuse my confusion. OSG is very difficult for me to understand. I'm using the command prompt: "osgviewer.exe [objectname].ive " to view my osgs on my screen. Would I type "osganimationviewer.exe" to see the animations? I've never had to use this before and would much rather use

Re: [osg-users] Help! New to OSG

2018-01-19 Thread Julien Valentin
You attachment seamed to fail Jmccart wrote: > Thanks so much for replying! I tried to animate and export a cylinder from > 3ds max exported out as a 3ds file, and I can see it in my osgviewer but not > the animation part. > > see attached. > > I'm using an osg viewer where I have to enter e

Re: [osg-users] Help! New to OSG

2018-01-19 Thread Julie McCartney
Thanks so much for replying! I tried to animate and export a cylinder from 3ds max exported out as a 3ds file, and I can see it in my osgviewer but not the animation part. see attached. I'm using an osg viewer where I have to enter everything through the command prompt. could that be messing

Re: [osg-users] Help! New to OSG

2018-01-19 Thread Julien Valentin
Hi No tutorial required here I think: AFAIK the only (working) interface between 3DS and osg is the FBXPlugin. If 3DS features are correctly translated to osganimation you can use it as it is in osg. ex: Code: osganimationviewer your3DS.fbx if there's a problem (in playing animation or or som

Re: [osg-users] Help! New to OSG

2018-01-18 Thread Julie McCartney
Hello, I figured out the problem with my textures (osg is very particular and demands things to be unwrapped), but now im confused as to how to get things animated, either geo or textures, with osg. I've tried to attach multiple files many times to messages but it only accepts on and then posts

Re: [osg-users] Help! New to OSG

2018-01-08 Thread Sebastian Messerschmidt
Hi Julie, can you provide a sample set for us to take a look at? Cheers Sebastian > Hi! I'm not sure if this goes here so please let me know. I'm having trouble making textures and animation appear in my OSG and IVE files. A client of mine is trying to use OSG to create some AR. I've create

[osg-users] Help! New to OSG

2018-01-08 Thread Julie McCartney
Hi! I'm not sure if this goes here so please let me know. I'm having trouble making textures and animation appear in my OSG and IVE files. A client of mine is trying to use OSG to create some AR. I've created geometry in 3ds max and output it as an obj. Now I know that animation doesn't carr