Here's a basic walkthrough of compiling OSG on Windows:
https://vicrucann.github.io/tutorials/osg-windows-quick-install/
It doesn't cover the task of configuring OSG to find third-party libraries
like PNG, ZLIB, or FBX. Try doing those steps and see how you get along and
if you can get past that,
It's for a job I was tasked with. They didnt understand the scope and now
theyre depending on me to come up with a solution asap. Believe me if they
could or I could find another person I would but theres no turning back now.
Just anything that could help, I would really appreciate. A video, a p
Ive tried to multiple times talk them into using Unity ( i even provideed a
full working demo for them) but they insist on using osg for whatever reason.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72873#72873
__
It's for a job I was tasked with. They didnt understand the scope and now
theyre depending on me to come up with a solution asap. Believe me if they
could or I could find another person I would but theres no turning back now.
Just anything that could help, I would really appreciate. A video, a p
Well, if that's the case, I'm not sure OSG is the right choice for you. It
really does require knowledge and understanding of C++ compiling.
On Fri, Jan 26, 2018 at 4:12 PM, Julie McCartney <
julianne.mccart...@gmail.com> wrote:
> Okay recompiling. I hav visual studio 2015. can you point me to a
Okay recompiling. I hav visual studio 2015. can you point me to a page or
somthign that explains recompiling and how to do that? Sorry for leaning so har
d on you guys but i have NO idea what most of this stuff means. I have no prior
knowledge of c++.
--
Read this topic online h
You will need to (re)compile OSG incorporating the FBX SDK. Then you will
be able to use the osgconv tool to convert models from FBX to
osg/ive format. This recompilation is something that will need to be done
by a C++ developer.
On Fri, Jan 26, 2018 at 2:24 PM, Julie McCartney <
julianne.mccart..
Thank you so much for your reply!! It's helped me put things into perspective.
I'm trying to get help from C++ developers now.
I've downloaded this fbx SDK ( https://github.com/libgdx/fbx-conv ) in hopes
that I can take the fbx with animation I've made, and port it over to osg/ive
format.
I
Hi Julie,
On 23 January 2018 at 20:30, Julie McCartney
wrote:
> Thank you so much for your reply! I haven't been this frustrated with
> software since I used the first release version of zbrush! Haha! I've told
> them before that OSG isn't very user (or artist should I say) friendly. I've
> go
Thank you so much for your reply! I haven't been this frustrated with software
since I used the first release version of zbrush! Haha! I've told them before
that OSG isn't very user (or artist should I say) friendly. I've got textures
to show up and things to appear nicely which is a plus!
If I
Hi Julie,
The OpenSceneGraph is middleware meant for C++ programmers for
building build graphics applications. For doing AR application it's
provides a lot of functionality that is required, but will only ever
be a component of such applications.
The applications like osgviewer and osganimation
You'll have to excuse my confusion. OSG is very difficult for me to understand.
I'm using the command prompt: "osgviewer.exe [objectname].ive "
to view my osgs on my screen. Would I type "osganimationviewer.exe" to see the
animations? I've never had to use this before and would much rather use
You attachment seamed to fail
Jmccart wrote:
> Thanks so much for replying! I tried to animate and export a cylinder from
> 3ds max exported out as a 3ds file, and I can see it in my osgviewer but not
> the animation part.
>
> see attached.
>
> I'm using an osg viewer where I have to enter e
Thanks so much for replying! I tried to animate and export a cylinder from 3ds
max exported out as a 3ds file, and I can see it in my osgviewer but not the
animation part.
see attached.
I'm using an osg viewer where I have to enter everything through the command
prompt. could that be messing
Hi
No tutorial required here I think:
AFAIK the only (working) interface between 3DS and osg is the FBXPlugin.
If 3DS features are correctly translated to osganimation you can use it as it
is in osg. ex:
Code:
osganimationviewer your3DS.fbx
if there's a problem (in playing animation or or som
Hello, I figured out the problem with my textures (osg is very particular and
demands things to be unwrapped), but now im confused as to how to get things
animated, either geo or textures, with osg.
I've tried to attach multiple files many times to messages but it only accepts
on and then posts
Hi Julie,
can you provide a sample set for us to take a look at?
Cheers
Sebastian > Hi!
I'm not sure if this goes here so please let me know.
I'm having trouble making textures and animation appear in my OSG and IVE
files. A client of mine is trying to use OSG to create some AR.
I've create
Hi!
I'm not sure if this goes here so please let me know.
I'm having trouble making textures and animation appear in my OSG and IVE
files. A client of mine is trying to use OSG to create some AR.
I've created geometry in 3ds max and output it as an obj. Now I know that
animation doesn't carr
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