Quite the contrary my friend. We always love to hear bout new things we have no
idea about.
Thank you very much
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9421#9421
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Hi,
We (www.jct.ac.il) are making a 3d viewer for non-continuous functions in
n-dimentions (well there 3d projection to be precise).
What will be the best techniques to make the model look good.
by good I mean colors,texture,shadows techniques,lighting techniques..
I know it;s a general
5:47 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] I need your opinion in 3d lighting techniques
Hi,
We (www.jct.ac.il) are making a 3d viewer for non-continuous functions in
n-dimentions (well there 3d projection to be precise).
What will be the best techniques to make the model
Well, basically we have an Mathlab solution that do all the math and generate
many .STL files per function.
I load the files with our custom .stl file reader into a scene, base on some
math calculations I switch the onscreen object/node/.stl data with another
object/node/.stl data.
For now I'm
] On Behalf Of Oren David
Sent: Thursday, March 26, 2009 2:05 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] I need your opinion in 3d lighting techniques
Well, basically we have an Mathlab solution that do all the math and
generate many .STL files per function.
I load the files with our
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