Hi,
how did you obtain renderInfo and current context, in predraw callback or
somehow else ?
Thank you!
Cheers,
Filip
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osg-users
Hi,
Sorry, I wasn't able to retrieve this old piec of code...
The state can be obtained from the viewer's graphics context, and the
RenderInfo can be created using the state and the viewer.
Before running the visitor, you should make sure that the viewer's OpenGL
context is current
Hi,
My issue:
1) I have application that runs on demand. So I dont want to achieve 60
framerates, 10 is more than enought.
2) Application loads very big chunk of data, but not all of them are displayed
right away.
3) When I zoom in and show all data (from some area), display lists from that
Hi,
I used to do something like that... from my memories, all that I can say is I
used the osgUtil::GLObjectsVisitor to do a on-demand-compile-traversal
right after loading an object.
Cheers,
Aurelien
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