I have some 3rd party OGL code that needs to draw (add some 2D/3D
decorations) directly to the framebuffer after everything else is drawn
(i.e. right before swapBuffers).
What would be the best way to do this:
1. add a call in Viewbase.cpp to call the 3rd party draw() method right
before swapBuff
Martz
> Sent: Friday, October 19, 2007 11:43 AM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Integration of OGL draw() method
>
> 2. would work, and a variant on that is to derive your own Drawable and
> override drawImplementation() to issue your OpenGL calls. Ag
d party OGL code generators like GLStudio.
>
> -Justin
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul
> Martz
> Sent: Friday, October 19, 2007 11:43 AM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Integr
ed by 3rd party OGL code generators like GLStudio.
-Justin
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Martz
Sent: Friday, October 19, 2007 11:43 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Integration of OGL draw() method
2. would work, and a variant on that is to derive your own Drawable and
override drawImplementation() to issue your OpenGL calls. Again, you'd have
to assign a max render bin number to the Drawable's StateSet.
-Paul
>
> I have some 3rd party OGL code that needs to draw (add some 2D/3D
> decor
> > with code generated by 3rd party OGL code generators like GLStudio.
> >
> > -Justin
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf Of Paul
> > Martz
> > Sent: Friday, October 19,
6 matches
Mail list logo