Hi Thorsten,
Thorsten Werner schrieb:
Hi,
OK. Thank you. Got it working now. Changed setProjectionMatrixOrtho2D into
setProjectionMatrixOrtho. Next problem that i have is that the Buttons in my
SceneGraph consist of several geometries and the Button is a Geode but its not
recognized as Geode
Hi,
OK. Thank you. Got it working now. Changed setProjectionMatrixOrtho2D into
setProjectionMatrixOrtho. Next problem that i have is that the Buttons in my
SceneGraph consist of several geometries and the Button is a Geode but its not
recognized as Geode. Only as several Geometries. I dont know
Hi Thorsten,
Thorsten Werner schrieb:
Hi,
I've got a loaded model which is a child of the root.
the second child of the root node is a ortho2d projection, which i use for the
GUI. Now i've taken the example osgkeyboardmouse from the osg site and my
problem is that it only catches intersection
Hi,
Thanks for the tip but i dont see the difference which makes it work and mine
not. Ive changed some parts of my code but i in my opinion it should work.
Any further help is highly anticipated.
Thank you!
Cheers,
Thorsten
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Hi Thorsten,
Does the osgpick example work for you? It does picking on both the
HUD and the 3D model.
Robert.
On Tue, Nov 24, 2009 at 5:29 PM, Thorsten Werner wrote:
> Hi,
>
> I've got a loaded model which is a child of the root.
> the second child of the root node is a ortho2d projection, whi
Hi,
I've got a loaded model which is a child of the root.
the second child of the root node is a ortho2d projection, which i use for the
GUI. Now i've taken the example osgkeyboardmouse from the osg site and my
problem is that it only catches intersections with the loaded model. Not with
the Go
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