Make sure your linker is set to strip unused references when statically
linking.
I'm not sure how this is done on iOS, it's a default on Windows.
On Mon, Feb 9, 2015 at 6:34 AM, Liu Xiao wrote:
> Dear robert,
>
> Thanks for you quick reply! On iOS platform the osg libs are all static,
> and I h
Dear robert,
Thanks for you quick reply! On iOS platform the osg libs are all static, and I
have tried to use only the libs I need, and now I only use the following libs:
libOpenThreads.a
libosg.a
libosgAnimation.a
libosgdb_osg.a
libosgdb_serializers_osg.a
libosgdb_serializers_osganimation.a
li
Hi Liu,
Changes to OSG svn/trunk have made the core a little smaller but just by a
couple of %.
The only other thing you could try would be to statically link your
application and just link the components you really need.
Robert.
On 9 February 2015 at 12:39, Liu Xiao wrote:
> Hi,
>
> I curren
Hi,
I currently work on play skeletal animation on iOS. The version of OSG is
3.2.1. It works well but the app is over 3MB. That's too large for an
application on mobile devices, because I only use it for play animation of osgb
formats. Nothing else is needed.
I hope to make it as smaller as p
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