Hello,
I am creating a scene composed of two objects : - A (yellow) submarine, and a
osg::ShapeDrawable created from an osg::HeightField : The Seabed.
I use a spot light to illuminate this scene. The spot light is positinoned 1
meter above the submarine, the submarine is 10 meters above the se
Hi Adrian,
The osgspotlight example that illustrates the use of multi-texturing
to do a spot light, rather than just using OpenGL lighting to do the
spot light.
>From your explanation I can't work out whether the osgspotlight
example is working correctly on your system. When I run the example
wh
Thanks for your answer...
Now, osgspotlight example is working on my computer... (I didn't download the
ressources file, shame on me).
I will try to do exactly like in this sample, and I hope all wil be right !
So in this sample, they use a HeighMap and a osg::ShapeDrawable. You said
that's no
Hi Adrian,
On Wed, Sep 22, 2010 at 10:32 AM, BARRAL Adrien wrote:
>> Personally I wouldn't use ShapeDrawable's for this type of work as they are
>> just very primitive convenience classes, they don't scale well to handle
>> complete rendering requirements or provide best performance
>
> What k
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