Hi Mike,
I suggest checking the results of "geom" and "coords" before using them.
If they are nullptr it will crash your program.
- Werner -
Am 09.08.2018 um 12:39 schrieb michael kapelko:
> Here's how I change texture coordinates:
> https://github.com/OGStudio/ogs-mahjong-components/blob/0308cd
Here's how I change texture coordinates:
https://github.com/OGStudio/ogs-mahjong-components/blob/0308cd2ed97b001cf5aecea1b5aada839707c5cf/02.Theme/desktop/src/render.h#L184
Note that the function gets osg::Geode that has already been extracted
from osg::Node.
Here's a sample class to print whole o
Hi Mike,
the loaded node isn't just a single node but a treelike structure where
your actual geode(s) is/are located somewhere in the structure.
What you mean by vertex Id? Each geode contains 1 or more drawables and
each drawable contains a vertex array and eventually texCoordArray(s).
So you ha
Hi everyone, I'm new here.
I load an obj file with osgDB::readNodeFile("my.obj") and add it to my scene.
now, given a vertex Id, I'd like to be able to get its UV/Texture coordinate.
I can see that osg::Geometry has a getTexCoordArray() method, but dynamically
casting my node to org::Geometry cr
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