[osg-users] Load texture in *.obj

2010-09-22 Thread John Kush
Hi, I'm loading a sphere with texture that was created in Maya. In osg only a black sphere. Why? Code for laoding texture: Code: osg::Image* image = osgDB::readImageFile( "neptune2.jpg" ); if ( image ) { osg::Texture2D* tex2d = new osg::Texture2D;//( image ); tex2d-

Re: [osg-users] Load texture in *.obj

2010-09-22 Thread Ulrich Hertlein
On 23/09/10 8:10 , John Kush wrote: > I'm loading a sphere with texture that was created in Maya. In osg only a > black sphere. Why? Based on the absence of more information I'd suspect that the model doesn't have proper texture coordinates assigned. Cheers, /ulrich

Re: [osg-users] Load texture in *.obj

2010-09-23 Thread John Kush
Thank very much! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31959#31959 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce

Re: [osg-users] Load texture in *.obj

2010-09-23 Thread John Kush
Thank very much! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31960#31960 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce

Re: [osg-users] Load texture in *.obj

2010-09-23 Thread Javier Taibo
If you build your models in Maya, you can try the Maya2OSG exporter in http://maya2osg.sourceforge.net Texture coordinates and texture transformations are exported to OSG file. Best regards, Javier Taibo. On Thu, Sep 23, 2010 at 12:10 AM, John Kush wrote: > Hi, > > I'm loading a sphe