Hi Julian,
The primary reason for only having a single callback for each of the Camera
initial, pre, post and final DrawCallback is keeping the Camera API clean
and minimal. If we were to have a list of callbacks for each of these
types of callbacks we'd end up with one very large API, all for
Of Julien Valentin
Sent: Tuesday, December 23, 2014 6:04 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Multiples Camera CallBack?
Hi,
Tell me I'm dumb but I'm kind of surprise that ones can't add several Camera
postdraw callbacks.
Is there a reason for it?
Ex:I'm using osg
Hi,
Tell me I'm dumb but I'm kind of surprise that ones can't add several Camera
postdraw callbacks.
Is there a reason for it?
Ex:I'm using osg::OcclusionQueryNodes in my scene, so when I set the
PostDrawCallBack of the Camera during CullTraversal it replaces the one setted
up by
3 matches
Mail list logo