Building the latest version of CMake did fix my issue, I just needed to start
the process from scratch.
Here's hoping they release a new stable version soon.
I also ran into a separate issue using latest IOS sdk 5.1. A few of the unused
sampler defines have been removed. I'll submit my fix lat
Yes, I will do that. Rgds, Janusz
Jan Ciger pisze:
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Janusz wrote:
Just to add my 2c :-) on osg + PhysX integration
Some time ago I have uploaded 2 projects on my site just to demostrate
the integration of OSG with physics engines. I have used Phy
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Janusz wrote:
> Just to add my 2c :-) on osg + PhysX integration
>
> Some time ago I have uploaded 2 projects on my site just to demostrate
> the integration of OSG with physics engines. I have used PhysX and Havok.
> These are not nodekits but rather
Hi Janusz,
Thank you! It would be very useful for the osgNV/osgPhysics project. :-D
Wang Rui
2009/1/14 Janusz
> Just to add my 2c :-) on osg + PhysX integration
>
> Some time ago I have uploaded 2 projects on my site just to demostrate the
> integration of OSG with physics engines. I have used
Just to add my 2c :-) on osg + PhysX integration
Some time ago I have uploaded 2 projects on my site just to demostrate
the integration of OSG with physics engines. I have used PhysX and Havok.
These are not nodekits but rather a collection of demos.
PhysX: http://www.3dcalc.pl/osg-examples/os
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