Hi Randall and osg-users...
I ran into very similar issues in my attempt to implement OSG & Collada. I
tried to download the latest version suggested from OSG to get the Collada
plugin to work on MS Visual Studio. Have you had any luck or made any progress
or heard back from any other users si
I'm having trouble with the OSG Collada plugins on Visual Studio. I
tried downloading the recommended version from the website, but that now
leads to a dead-end. I dug the the same Collada 2.2 download I use on
Mac & Linux, but I am completely unable to get CMake to recognize boost
on windows, as
On 6 January 2013 09:37, Aurelien Albert wrote:
> Hi,
>
> I've sent a fix for that :
>
> http://forum.openscenegraph.org/viewtopic.php?t=11204
>
>
> The fix is not yet merged into trunk.
It is now :-)
___
osg-users mailing list
osg-users@lists.openscene
Hi,
I've sent a fix for that :
http://forum.openscenegraph.org/viewtopic.php?t=11204
The fix is not yet merged into trunk.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51798#51798
___
osg-users
Getting this error while trying to build OSG trunk on all platforms and
targets on our build system:
".\daeReader.cpp(298) : error C2039: 'data' : is not a member of
'std::vector<_Ty>'"
Builds ok with VS2010 though. Anyone have any inkling of what's up?
--
Chris 'Xenon' Hanson, omo sanza
...@lists.openscenegraph.org] On Behalf Of Robert
Milharcic
Sent: viernes, 09 de septiembre de 2011 16:51
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG Collada plugin
As Jean-Sebastien already said, If the dae plugin is linked against, for
example, msvcr90d.dll, then it is generally good idea to link
2:15 PM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] OSG Collada plugin
>
> Hi,
>
> I am still having the same problem. Does somebody have any idea of what is
> happening?
>
> Thank you.
>
> Héctor
>
> -Original Message-
> From: osg
de 2011 9:29
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OSG Collada plugin
Hi Jean-Sebastien,
thank you for your response. It is possible that I am missing something, but
it seems that every library is in debug mode. I have checked with Dependency
Walker the libs and I have all
helpful to see where the problem is...
Héctor
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: martes, 23 de agosto de 2011 15:35
To: OpenSceneGraph Users
Subject: Re: [osg-users
Hi Héctor,
I am having some problems to load collada files into my project. I have
used the collada dom lib (libcollada14dom21) to build the plugin.
The line that is throwing the breakpoint is:
osg::ref_ptr model = osgDB::readNodeFile(modelFilePath);
This line will be loading the collada plu
Hi,
I am having some problems to load collada files into my project. I have used
the collada dom lib (libcollada14dom21) to build the plugin.
The line that is throwing the breakpoint is:
osg::ref_ptr model = osgDB::readNodeFile(modelFilePath);
In the command window I can see that th
It appears that the COLLADA loader only supports 1.4 of the COLLADA spec
right now,
which I understand. I just wanted to see if anyone was working on 1.5 support
already? I'm
mostly interested in being able to validate and view objects produced for use
in Google
Earth, which is capable of usin
Hi,
i've solved the problem, thanks for your help.
What i have done:
1) i turned the light specular colour to 0 0 0
2) i have multiply the light colour with the light intensity (multiplier) which
is save in the collada file
now it looks realy nice
best regards___
Hi,
i've solved the problem, thanks for your help.
What i have done:
1) i turned the specular colour to 0 0 0
2) i have multiply the light colour with the light intensity
now it looks realy nice
best regards___
osg-users mailing list
osg-users@lists
Steffen,
Are you still going via collada? Unfortunately I know nothing about the
Collada import route and how it handles lights defined in a model file.
Does the same thing happen with only one light? I suspect that OpenGL is
just (correctly) adding up all the contributions from the various light
I have create a Scene using 3DS MAX. There are 8 lights in the scene.
After that i export the model to .dae and load it into osg.
I think that the normals are normalized.
Thank you___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists
Steffen,
Specularity is the one that normally bites me here - models often come in
from modelling packages with an assumed range for (osg/glMaterial) shininess
that doesn't match with what OpenGL expects, and everything saturates. Don't
know about Collada in particular, but you can try playing wit
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Steffen B. wrote:
>
> Hi all,
>
> i have ab problem with the light in osg.
> If i load a collada file e verythig is very bright.
> Most of the Objekts are white.
>
If you do not say more, there is not much anybody could do to help you.
Do you ha
Hi all,
i have ab problem with the light in osg.
If i load a collada file everythig is very bright.
Most of the Objekts are white.
Regards Steffen
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.c
19 matches
Mail list logo