Re: [osg-users] OSG & Collada

2013-05-24 Thread Rice, Steve M
Hi Randall and osg-users... I ran into very similar issues in my attempt to implement OSG & Collada. I tried to download the latest version suggested from OSG to get the Collada plugin to work on MS Visual Studio. Have you had any luck or made any progress or heard back from any other users si

[osg-users] OSG & Collada

2013-04-26 Thread Randall Hand
I'm having trouble with the OSG Collada plugins on Visual Studio. I tried downloading the recommended version from the website, but that now leads to a dead-end. I dug the the same Collada 2.2 download I use on Mac & Linux, but I am completely unable to get CMake to recognize boost on windows, as

Re: [osg-users] OSG COLLADA build problem, Windows, vs2008

2013-01-07 Thread Robert Osfield
On 6 January 2013 09:37, Aurelien Albert wrote: > Hi, > > I've sent a fix for that : > > http://forum.openscenegraph.org/viewtopic.php?t=11204 > > > The fix is not yet merged into trunk. It is now :-) ___ osg-users mailing list osg-users@lists.openscene

Re: [osg-users] OSG COLLADA build problem, Windows, vs2008

2013-01-06 Thread Aurelien Albert
Hi, I've sent a fix for that : http://forum.openscenegraph.org/viewtopic.php?t=11204 The fix is not yet merged into trunk. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51798#51798 ___ osg-users

[osg-users] OSG COLLADA build problem, Windows, vs2008

2013-01-05 Thread Chris Hanson
Getting this error while trying to build OSG trunk on all platforms and targets on our build system: ".\daeReader.cpp(298) : error C2039: 'data' : is not a member of 'std::vector<_Ty>'" Builds ok with VS2010 though. Anyone have any inkling of what's up? -- Chris 'Xenon' Hanson, omo sanza

Re: [osg-users] OSG Collada plugin

2011-09-12 Thread Héctor Martínez
...@lists.openscenegraph.org] On Behalf Of Robert Milharcic Sent: viernes, 09 de septiembre de 2011 16:51 To: OpenSceneGraph Users Subject: Re: [osg-users] OSG Collada plugin As Jean-Sebastien already said, If the dae plugin is linked against, for example, msvcr90d.dll, then it is generally good idea to link

Re: [osg-users] OSG Collada plugin

2011-09-09 Thread Robert Milharcic
2:15 PM > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] OSG Collada plugin > > Hi, > > I am still having the same problem. Does somebody have any idea of what is > happening? > > Thank you. > > Héctor > > -Original Message- > From: osg

Re: [osg-users] OSG Collada plugin

2011-09-09 Thread Héctor Martínez
de 2011 9:29 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OSG Collada plugin Hi Jean-Sebastien, thank you for your response. It is possible that I am missing something, but it seems that every library is in debug mode. I have checked with Dependency Walker the libs and I have all

Re: [osg-users] OSG Collada plugin

2011-08-23 Thread Héctor Martínez
helpful to see where the problem is... Héctor -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: martes, 23 de agosto de 2011 15:35 To: OpenSceneGraph Users Subject: Re: [osg-users

Re: [osg-users] OSG Collada plugin

2011-08-23 Thread Jean-Sébastien Guay
Hi Héctor, I am having some problems to load collada files into my project. I have used the collada dom lib (libcollada14dom21) to build the plugin. The line that is throwing the breakpoint is: osg::ref_ptr model = osgDB::readNodeFile(modelFilePath); This line will be loading the collada plu

[osg-users] OSG Collada plugin

2011-08-23 Thread Héctor Martínez
Hi, I am having some problems to load collada files into my project. I have used the collada dom lib (libcollada14dom21) to build the plugin. The line that is throwing the breakpoint is: osg::ref_ptr model = osgDB::readNodeFile(modelFilePath); In the command window I can see that th

[osg-users] OSG COLLADA loader

2009-04-21 Thread Chris 'Xenon' Hanson
It appears that the COLLADA loader only supports 1.4 of the COLLADA spec right now, which I understand. I just wanted to see if anyone was working on 1.5 support already? I'm mostly interested in being able to validate and view objects produced for use in Google Earth, which is capable of usin

Re: [osg-users] osg Collada Plugin

2008-11-13 Thread Steffen B.
Hi, i've solved the problem, thanks for your help. What i have done: 1) i turned the light specular colour to 0 0 0 2) i have multiply the light colour with the light intensity (multiplier) which is save in the collada file now it looks realy nice best regards___

[osg-users] osg Collada Plugin

2008-11-13 Thread Steffen B.
Hi, i've solved the problem, thanks for your help. What i have done: 1) i turned the specular colour to 0 0 0 2) i have multiply the light colour with the light intensity now it looks realy nice best regards___ osg-users mailing list osg-users@lists

Re: [osg-users] osg Collada Plugin

2008-11-12 Thread David Spilling
Steffen, Are you still going via collada? Unfortunately I know nothing about the Collada import route and how it handles lights defined in a model file. Does the same thing happen with only one light? I suspect that OpenGL is just (correctly) adding up all the contributions from the various light

[osg-users] osg Collada Plugin

2008-11-12 Thread Steffen B.
I have create a Scene using 3DS MAX. There are 8 lights in the scene. After that i export the model to .dae and load it into osg. I think that the normals are normalized. Thank you___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

Re: [osg-users] osg Collada Plugin

2008-11-12 Thread David Spilling
Steffen, Specularity is the one that normally bites me here - models often come in from modelling packages with an assumed range for (osg/glMaterial) shininess that doesn't match with what OpenGL expects, and everything saturates. Don't know about Collada in particular, but you can try playing wit

Re: [osg-users] osg Collada Plugin

2008-11-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Steffen B. wrote: > > Hi all, > > i have ab problem with the light in osg. > If i load a collada file e verythig is very bright. > Most of the Objekts are white. > If you do not say more, there is not much anybody could do to help you. Do you ha

[osg-users] osg Collada Plugin

2008-11-12 Thread Steffen B.
Hi all, i have ab problem with the light in osg. If i load a collada file everythig is very bright. Most of the Objekts are white. Regards Steffen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.c