Thanks Chris,
OSG earth does have some fixes for materials and lighting, but it would
be cleaner if it was part of OSG core. I'm pursing those as well, just
seems like the core libraries should function out of the box, without
spending a week applying patches or workarounds. We've been pursing u
Well, probably a good facsimile would be the situation for OpenGL ES, which
lacks all of those same features.
We did a bunch of work involving this, writing custom FFP to shader
generators, as well as doing the grunt work of making osgEarth work on
mobile devices (Android and iOS) through OpenGL E
Hello,
I'm working on a OSG based rendering engine and we're trying to switch
OSG to run without OSG_GL_FIXED_FUNCTION_AVAILABLE and all the other
deprecated pipeline functions disabled. I'm wondering if there's a road map
for getting OSG to support all the various bits of functionality that
cur
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