Re: [osg-users] OSG Running with modern OpenGL

2016-09-26 Thread Gedalia Pasternak
Thanks Chris, OSG earth does have some fixes for materials and lighting, but it would be cleaner if it was part of OSG core. I'm pursing those as well, just seems like the core libraries should function out of the box, without spending a week applying patches or workarounds. We've been pursing u

Re: [osg-users] OSG Running with modern OpenGL

2016-09-26 Thread Chris Hanson
Well, probably a good facsimile would be the situation for OpenGL ES, which lacks all of those same features. We did a bunch of work involving this, writing custom FFP to shader generators, as well as doing the grunt work of making osgEarth work on mobile devices (Android and iOS) through OpenGL E

[osg-users] OSG Running with modern OpenGL

2016-09-26 Thread Gedalia Pasternak
Hello, I'm working on a OSG based rendering engine and we're trying to switch OSG to run without OSG_GL_FIXED_FUNCTION_AVAILABLE and all the other deprecated pipeline functions disabled. I'm wondering if there's a road map for getting OSG to support all the various bits of functionality that cur