Re: [osg-users] Osg + Maya status?

2012-09-07 Thread Per Nordqvist
Haha, whatever you say :-) My pipeline is more complicated, since I have existing .3ds + .ive files I need to update in Maya, then export back to my application. For the import to maya I'm looking at the FBX format, for the export I'll probably need the osgmaya plugin to get full control. My

Re: [osg-users] Osg + Maya status?

2012-09-07 Thread Jean-Sébastien Guay
Hello Per, I would recommend exporting to .osg instead of .ive when you come to export with maya2osg, since the .osg format is text it is generally compatible across many OSG versions unlike .ive which is binary. Try to generate solutions for maya2osg using cmake, I think that will work

[osg-users] Osg + Maya status?

2012-09-06 Thread Per Nordqvist
Hi all, I'm trying to find a working pipeline between osg 3.01 Maya 2013. I started with intermediate formats (3ds, flt, obj) but no joy, material settings are all messed up. Now I am looking at the native osgMaya: http://maya2osg.sourceforge.net/ but it only supports older version of Maya, i.e

Re: [osg-users] Osg + Maya status?

2012-09-06 Thread Jean-Sébastien Guay
Hello Per, I've used Maya2osg with Maya 2012 x64. I compiled the plugin myself though. J-S On 06/09/2012 3:22 AM, Per Nordqvist wrote: Hi all, I'm trying to find a working pipeline between osg 3.01 Maya 2013. I started with intermediate formats (3ds, flt, obj) but no joy, material settings

Re: [osg-users] Osg + Maya status?

2012-09-06 Thread Jean-Sébastien Guay
Hello Per, There is no such thing as noise for the OSG list, especially not when it's so directly related to a project in the OSG ecosystem. It's totally relevant and will be useful to someone else I'm sure. So I'm putting this back on the list :-) I didn't go from any pre-existing solution