Haha, whatever you say :-)
My pipeline is more complicated, since I have existing .3ds + .ive
files I need to update in Maya,
then export back to my application.
For the import to maya I'm looking at the FBX format, for the export
I'll probably need the
osgmaya plugin to get full control.
My
Hello Per,
I would recommend exporting to .osg instead of .ive when you come to
export with maya2osg, since the .osg format is text it is generally
compatible across many OSG versions unlike .ive which is binary.
Try to generate solutions for maya2osg using cmake, I think that will
work
Hi all,
I'm trying to find a working pipeline between osg 3.01 Maya 2013.
I started with intermediate formats (3ds, flt, obj) but no joy,
material settings are all messed up.
Now I am looking at the native osgMaya:
http://maya2osg.sourceforge.net/
but it only supports older version of Maya, i.e
Hello Per,
I've used Maya2osg with Maya 2012 x64. I compiled the plugin myself though.
J-S
On 06/09/2012 3:22 AM, Per Nordqvist wrote:
Hi all,
I'm trying to find a working pipeline between osg 3.01 Maya 2013.
I started with intermediate formats (3ds, flt, obj) but no joy,
material settings
Hello Per,
There is no such thing as noise for the OSG list, especially not when
it's so directly related to a project in the OSG ecosystem. It's totally
relevant and will be useful to someone else I'm sure. So I'm putting
this back on the list :-)
I didn't go from any pre-existing solution
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