Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-07 Thread Thomas Hogarth
Hi Cedric Thanks for checking out my model, sounds like good news to me. I was worried there was something inherently wrong with the model (like too many bones etc). I plan to split the animation into individual animations to make them easier to play and perhaps do some work on blending etc. So

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-06 Thread Cedric Pinson
Hi Thomas, I have been able to check a bit your models, I am able to reproduce the slow down. I am not sure at 100% but I am confident it comes from the sampler. Why ? because there is not yet a cache enabled inside, there is some intial code to do it, but not yet finish. So when you have a long

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-02 Thread Cedric Pinson
Hi Thomas, Can you send the me files in osg, osgt, osgb. Then I will check those format before trying the fbx plugin (I dont have it installed yet) Regards, Cedric On Tue, 2011-02-01 at 18:37 +, Thomas Hogarth wrote: Hi Cedric Thanks for the feedback, If you experience something

Re: [osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-02 Thread Thomas Hogarth
Hi Cedric Can you send the me files in osg, osgt, osgb. Then I will check those format before trying the fbx plugin (I dont have it installed yet) The link I sent you was to a rar archive containing all the formats you requested, I'll resend the link in a mo. Also what platform are you on. I can

[osg-users] OsgAnimation questions, strange fps and splitting animations

2011-02-01 Thread Thomas Hogarth
Hi All / Cedric :) I'm finally playing with the hardware skinning example, works great have 60 textured characters on screen at good fps. I do have a strange effect where the frame rate seems to slowly drop over a period of about 20 seconds to around 18 fps, then instantly ping's back up to