Hi Cedric
Thanks for checking out my model, sounds like good news to me. I was worried
there was something inherently wrong with the model (like too many bones
etc). I plan to split the animation into individual animations to make
them easier to play and perhaps do some work on blending etc. So
Hi Thomas,
I have been able to check a bit your models, I am able to reproduce the
slow down. I am not sure at 100% but I am confident it comes from the
sampler. Why ? because there is not yet a cache enabled inside, there is
some intial code to do it, but not yet finish. So when you have a long
Hi Thomas,
Can you send the me files in osg, osgt, osgb. Then I will check those
format before trying the fbx plugin (I dont have it installed yet)
Regards,
Cedric
On Tue, 2011-02-01 at 18:37 +, Thomas Hogarth wrote:
Hi Cedric
Thanks for the feedback,
If you experience something
Hi Cedric
Can you send the me files in osg, osgt, osgb. Then I will check those
format before trying the fbx plugin (I dont have it installed yet)
The link I sent you was to a rar archive containing all the formats you
requested, I'll resend the link in a mo. Also what platform are you on. I
can
Hi All / Cedric :)
I'm finally playing with the hardware skinning example, works great have 60
textured characters on screen at good fps. I do have a strange effect where
the frame rate seems to slowly drop over a period of about 20 seconds to
around 18 fps, then instantly ping's back up to
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