Hi,Iam using Osgparticleeffects.cpp where smoke particles are generating in the
top side how to change the direction of smoke particles ?
...
Thank you!
Cheers,
Rambabu
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Hi Eric,
I could be that you are updating the nodes position after the
osgParticle classes have executed. You don't say how you've
constructed your scene graph and how you update so there is little
others can recommend specificallly.
Robert.
On 15 November 2011 10:01, Eric Pouliquen wrote:
> H
Hi,
I'm using osgParticles to make a smoke trail on a node moving very fast in the
scene. It seems particles have one frame latency so that the starting point of
the trail is late on the trajectory compared to the moving node.
Is it something due to particles architecture ? How to avoid this be
Bin:
Google for Smoothed Particle Hydrodynamics (SPH). This may be the
approach you are looking for. Janusz
vin baines pisze:
Hi,
looking for some advice on what would be the best way to implement a water leak out of the side of a barrel? I've got the barrel as a ive file, and want to have a
Hi Vin,
That's a pretty big field, but I would suggest looking into SPH (Smooth
Particle Hydrodynamics). It's a fast, gridless, particle implementation.
Otherwise, there is no easy way to do liquids, generally. SPH is probably
the easiest. (IMHO, of course). Good luck!
Charles
On Thu, Jun 25
Hi,
looking for some advice on what would be the best way to implement a water leak
out of the side of a barrel? I've got the barrel as a ive file, and want to
have a 'leak' appear out of the side of it, ideally such that when you rotate
(i.e. pick the barrel up and rotate it around) the water
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