On Mon, Aug 4, 2008 at 7:21 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi Robert,
Sorry if it was not understandable.
My question is : why there is difference in the rotation when I get it from
a PAT (attached under the root) or when I do a getWolrdMatrices on the same
PAT
Translation
So you agree that it is not normal to have a difference in the rotation, if
no transform is above the PAT ?
thanks,
Regards
Vincent
2008/8/4 Robert Osfield [EMAIL PROTECTED]
On Mon, Aug 4, 2008 at 7:21 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi Robert,
Sorry if it was not
On Mon, Aug 4, 2008 at 9:35 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
So you agree that it is not normal to have a difference in the rotation, if
no transform is above the PAT ?
The line of questioning is what is not normal.
I can't say anything else about what you are doing/expecting.
Hi Vincent,
Vincent Bourdier wrote:
My question is : why there is difference in the rotation when I get it
from a PAT (attached under the root) or when I do a getWolrdMatrices
on the same PAT
Translation seems to be the same, but not rotation.
You ask a question which can't really be
and getting its
WolrdMatrices are not the same thing
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Monday, August 04, 2008 6:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] PAT and getWorldMatrices difference
Hi Vincent,
Vincent
HI Vincent,
I can't really work out exactly what the problem you have, I presume
others too had a problem understanding what the issue you have is as
otherwise others would have posted a reply...
My best guess is that you are confusing what getWorldMatrices()
provides... if so please just read
Hi,
I make an update to have some answers if possible...
Thanks.
Regards,
Vincent.
2008/7/30 Vincent Bourdier [EMAIL PROTECTED]
Hi All,
Working on a way to find the good world matrix for a node, I've encountered
some problems :
My structure is this one :
-root
|-Node...(not
Hi All,
Working on a way to find the good world matrix for a node, I've encountered
some problems :
My structure is this one :
-root
|-Node...(not osg::Tranform)
|-PAT (osg::PositionAtitudeTransform)
If I get the PAT translation and rotation, I've a vector and a Quat, which
looks good,
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