Hi Paul ,
Thanks for the suggestions.
Mukund
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What could be wrong with my code? Can anyone please point out what im doing
wrong?
1) If you're using a camera manipulator, your view matrix is probably being
overwritten. (If you believe you're not using one, then set a breakpoint in the
TrackballManipulator constructor just to make sure.)
Hi J-S,
Thanks for the reply. i will look into it.
Thanks,
Mukund
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Hi Mukund,
Well i tried using osgconv to place objects in world space.
[...]
i tried reading it in my program. But it just doesn't show anything.
I can't believe you're still struggling with this.
Why don't you just use a camera manipulator, see where your camera needs
to be to see the o
Hi everyone,
Well i tried using osgconv to place objects in world space.
i tried this
osgconv.exe -t 0,0,-2000 cow.osg cow1.osg
i tried reading it in my program. But it just doesn't show anything.
Code:
viewer->getCamera()->setProjectionMatrixAsFrustum(-640, 640, -480, 480, 1900,
20)
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