Re: [osg-users] Paged LOD for osg terrain

2009-09-25 Thread Robert Osfield
Hi Brett, On Fri, Sep 25, 2009 at 5:53 AM, Brett Thomas Lee wrote: > My requirements are terrain rendering on gpu and texturing should be > compatible. All but software rendering is done on the GPU so it's a bit confusing still what you are actually curious about. Is that you want CLOD imp

Re: [osg-users] Paged LOD for osg terrain

2009-09-24 Thread Chris 'Xenon' Hanson
Brett Thomas Lee wrote: > Hi, > All I want is to know how osg paged LOD is implemented. Yes, but thats a very broad question that would need a very extensive answer. > Are there any papers or articles describing the technique or based on which > papers is osg paged LOD implemented. Not spec

Re: [osg-users] Paged LOD for osg terrain

2009-09-24 Thread Robert Osfield
HI Brett, On Thu, Sep 24, 2009 at 6:32 AM, Brett Thomas Lee wrote: > All I want is the technique description since there are lot of LOD techniques > out there.Based on which technique is osg LOD is based on???Any papers?? PagedLOD is not based on any particular paper, and I've not written a pap

Re: [osg-users] Paged LOD for osg terrain

2009-09-23 Thread Ralf Stokholm
Hi Brett Osg paged lod is basically implemented as the name states, there are a pagedLod node in your model that will spawn a load of the nodes below it when it gets close enough to the camera and is inside the view frustum. I guess the technique is quite similar to a standard LOD node except for

Re: [osg-users] Paged LOD for osg terrain

2009-09-23 Thread Gordon Tomlinson
raph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brett Thomas Lee Sent: Wednesday, September 23, 2009 8:38 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Paged LOD for osg terrain Hi, All I want is to know how osg paged LOD is implemented.Are there an

Re: [osg-users] Paged LOD for osg terrain

2009-09-23 Thread Chris 'Xenon' Hanson
Brett Thomas Lee wrote: > I want to know how the paged LOD in osg works since I want to do > texturing on the terrain.Are there any specific papers or implementation > details regarding this. That's pretty vague. Can you explain more what you're asking? > Cheers, > Brett -- Chris 'Xenon