Hi Brett,
On Fri, Sep 25, 2009 at 5:53 AM, Brett Thomas Lee
wrote:
> My requirements are terrain rendering on gpu and texturing should be
> compatible.
All but software rendering is done on the GPU so it's a bit
confusing still what you are actually curious about.
Is that you want CLOD imp
Brett Thomas Lee wrote:
> Hi,
> All I want is to know how osg paged LOD is implemented.
Yes, but thats a very broad question that would need a very extensive answer.
> Are there any papers or articles describing the technique or based on which
> papers is osg paged LOD implemented.
Not spec
HI Brett,
On Thu, Sep 24, 2009 at 6:32 AM, Brett Thomas Lee
wrote:
> All I want is the technique description since there are lot of LOD techniques
> out there.Based on which technique is osg LOD is based on???Any papers??
PagedLOD is not based on any particular paper, and I've not written a
pap
Hi Brett
Osg paged lod is basically implemented as the name states, there are a
pagedLod node in your model that will spawn a load of the nodes below it
when it gets close enough to the camera and is inside the view frustum.
I guess the technique is quite similar to a standard LOD node except for
raph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brett
Thomas Lee
Sent: Wednesday, September 23, 2009 8:38 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Paged LOD for osg terrain
Hi,
All I want is to know how osg paged LOD is implemented.Are there an
Brett Thomas Lee wrote:
> I want to know how the paged LOD in osg works since I want to do
> texturing on the terrain.Are there any specific papers or implementation
> details regarding this.
That's pretty vague. Can you explain more what you're asking?
> Cheers,
> Brett
--
Chris 'Xenon
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