Hi, I create some particle system and try to reuse from time to time but
initial number of particles constantly growing (suspect memory leaks here)
Is there some helper fuction that destroys all particle created before?
ResetTime and
for(int i=0;inumParticles();i++)
dustParticleSyste
HI Roman,
I'm not aware of any memory leaks in osgParticle, and would suspect
it's just the setting you are using that are resulting in rapid
particular growth. There isn't really much others in the community
can do to help without having an example that illustrates the problem,
are you able to r
Hi,Robert
I use particle system so at the end of my simulation cycle for example I emit
total 100 particles and 30 particles alive.
I start another simulaton cycle and I need to have 0 particles emited and 0
alive particles.
But I have 30 alive particles. I need to reset particlesystem.
Could yo
On 18 June 2013 18:46, Roman Grigoriev wrote:
> I use particle system so at the end of my simulation cycle for example I emit
> total 100 particles and 30 particles alive.
> I start another simulaton cycle and I need to have 0 particles emited and 0
> alive particles.
> But I have 30 alive parti
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