Hi,
I am looking changing the implementation used for rendering a (reasonably)
large number of bill boarded icons. I am currently using one Autotransform as
the parent for each icon. This is simple but performance falls dramatically as
the number of icons rises to 1000+. I have written a vertex
Hi Brad,
What is the best way for picking / selecting the quads under the mouse
cursor when the location of the vertices is calculated in a vertex
shader? When I used the fixed function pipeline I could simply using
OSGs intersection utilities for the picking, this will obviously no
longer work.
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