Hi J-S,
Thanks for the explanation. I really appreciate it.
I'm using the computeIntersections function for osgViewer::View so it
calculates the line segment start and end points for me but now that I'm armed
with the knowledge you gave me about the failing condition I can try and do the
in
Hi Greg,
Kudos on taking the initiative to debug into the OSG source yourself. I
don't think many would have been able to answer your question of why the
intersection test was failing, so that was the good thing to do.
The last test ( line 16 ) is failing. From reading the web I understand
Looks like my guess was wrong. It looks like the bounding sphere does take
into account the scale. I looked into the intersection test in
LineSegmentIntersector and found that the line segment is in fact intersecting
the sphere at two points but one of the final tests is failing.
Here is the
Hi,
I'm pretty new to OSG so I could be doing this totally wrong but...
I have a scene that contains the earth and a few (3ds) models. Each model has
a PositionAttitudeTransform as its parent. I need to be able to pick each
model using the mouse and I have successfully done that when my camer
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