That estimate would be provided by running benchmarks with scenes of
varying complexity.
Record FPS vs. polygon count. Pressing the s key in osgviewer a
couple of times will also yield some detailed statistics about the
number of primitives in the scene, and more.
Christian
Hi Maia,
On 9 May 2012 15:18, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
I'd like to know if there is a way to estimate the polygon budget supported
by OSG ? I understand that it would depend on the hardware, the models, etc.
The OSG itself sets no limits of how many
Hi,
Thank you very much for replying, I'll some tests then with our hardware.
Cheers,
Maia
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Hi,
I'd like to know if there is a way to estimate the polygon budget supported by
OSG ? I understand that it would depend on the hardware, the models, etc.
Thank you!
Cheers,
Maia
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47615#47615
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