Re: [osg-users] Polygon budget estimate for OSG ?

2012-05-14 Thread Christian Buchner
That estimate would be provided by running benchmarks with scenes of varying complexity. Record FPS vs. polygon count. Pressing the s key in osgviewer a couple of times will also yield some detailed statistics about the number of primitives in the scene, and more. Christian

Re: [osg-users] Polygon budget estimate for OSG ?

2012-05-14 Thread Robert Osfield
Hi Maia, On 9 May 2012 15:18, Maia Randria veneree.randrianari...@crulrg.ulaval.ca wrote: I'd like to know if there is a way to estimate the polygon budget supported by OSG ? I understand that it would depend on the hardware, the models, etc. The OSG itself sets no limits of how many

Re: [osg-users] Polygon budget estimate for OSG ?

2012-05-14 Thread Maia Randria
Hi, Thank you very much for replying, I'll some tests then with our hardware. Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47688#47688 ___ osg-users mailing list

[osg-users] Polygon budget estimate for OSG ?

2012-05-09 Thread Maia Randria
Hi, I'd like to know if there is a way to estimate the polygon budget supported by OSG ? I understand that it would depend on the hardware, the models, etc. Thank you! Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47615#47615