Re: [osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread David Callu
Hi Alberto, The strange thing is OpenGL FrameBufferObject extension don't use the windowing-api so the wglBindTextureImageARB have not to be called. your code seem to be good. take a look to osgprerender example. "osgprerender --fbo" use frame buffer object. HTH David 2007/10/8, Alb

[osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread Alberto Nortes
Hi!, We have migrated all the code to the new osgViewer and everything is working marvelously, but: In OSG-2.2, with an Nvidia 7800 GT, I create an FBO to render the scene to a texture, this works correctly, but later if I want to use that texture as an input I get the following error: PixelBuffe