Hi Alberto,
The strange thing is OpenGL FrameBufferObject extension don't use the
windowing-api
so the wglBindTextureImageARB have not to be called.
your code seem to be good.
take a look to osgprerender example.
"osgprerender --fbo" use frame buffer object.
HTH
David
2007/10/8, Alb
Hi!,
We have migrated all the code to the new osgViewer and everything is working
marvelously, but:
In OSG-2.2, with an Nvidia 7800 GT, I create an FBO to render the scene to a
texture, this works correctly, but later if I want to use that texture as an
input I get the following error:
PixelBuffe
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