Hi,
I want to make a Geometry to a RigGeometry and give them an InfluenceMap.
At first I create the InfluenceMap.
Code:
struct AddHelperBone : public osg::NodeVisitor
{
::osgAnimation::Skeleton* Skeleton;
AddHelperBone() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CH
Hi,
I have two pictures where you can see the difference.
RigGeometry (normal)
[Image: http://s7.directupload.net/images/01/temp/iahp6pb2.png ]
(http://s7.directupload.net/file/d/2695/iahp6pb2_png.htm)
RigGeometry with InfluenceMap
[Image: http://s1.directupload.net/images/01/temp/rrmcy
Hi Benjamin,
for me it the images look like you have not set each bones Inverse
Matrix in Skeleton Space,and I can't find it in your code. But I also
cannot find any bone transform in your code. Could it be the case, that
the transformation matrix in Skeleton Space is not of the bone is not
i
Hallo Peter,
the skelet and animation are in a BVH-file.
I want to get the skelet from there with the AddHelperBone struct.
I am not sure what informations are in the skeleton.
Bevor I wrote the fileinput functions for the obj-file, I used the normal
filereader with stl and obj. The problem wa
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