Hi,
perhaps the new OpenGL classes (QOpenGLWidget, QOpenGLContext, QtQuick ) in Qt
5.4 are a solution (you have to replace the old QGLWidget), but i don't know if
someone tried this with OSG...
New in Qt 5.5:
- Windows now defaults to the threaded Qt Quick render loop when using desktop
OpenGL
Hi,
We're currenltly just embedding our osg window into Qt as foreign windows as
decribed here: http://forum.openscenegraph.org/viewtopic.php?t=13602.
This has worked well for us since Qt 5.4 although there are a few quirks,
notably the lack of keyboard focus in the osg window and also you can
Hi,
What about this solution http://pastebin.com/W2QJj8bQ# ???
Is it working?
regards,
DizL
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Hi DizL et. al,
No one has actually submitted that change, it's the first I've ever heard
of it. So just "waiting" for something to be merged when nothing has been
passed on is well, going to require alot of patience.
I have look at the diff and it looks like a hack to me, and not suitable to
be
Hi,
I'm also waiting for official osg for >= qt 5.4 support
temp solution is:
https://github.com/pangwa/osg/commit/cb9084bfc5ac986658779ca188a32f46b1141c68
multithreading is working but you cannot change in the fly
regards,
DizL
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Hi,
I recently compiled successfully OSG 3.2.1 with Qt 5.4.
Looking at Qt 5.4 release notes, Qt have improved integration with third
parties 3d engines so I wonder if someone have solved multithreading problem on
Qt.
I read in this forum that someone have compiled OSG 3.2.1 with Qt 5.4 an
mul
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