Re: [osg-users] Registering animations in BasicAnimationManager from diferent fbxs

2011-06-02 Thread Aitor Ardanza
How I can I associate an animationManager with a weighted skeleton model? I read two different models, which have the same skeleton. But one without animation. Thank you! Cheers, Aitor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40036#40036

[osg-users] Registering animations in BasicAnimationManager from diferent fbxs

2011-05-26 Thread Aitor Ardanza
Hi, I have a small problem. The idea I have is to have a fbx model with weighted skeleton and geometry, and then load different animations stored on another fbxs... Code: if(!m_animationManager){ m_animationManager = new osgAnimation::BasicAnimationManager;