How I can I associate an animationManager with a weighted skeleton model?
I read two different models, which have the same skeleton. But one without
animation.
Thank you!
Cheers,
Aitor
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40036#40036
Hi,
I have a small problem. The idea I have is to have a fbx model with weighted
skeleton and geometry, and then load different animations stored on another
fbxs...
Code:
if(!m_animationManager){
m_animationManager = new osgAnimation::BasicAnimationManager;
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