Hello everyone:
I'm developing a OSG-based graphic engine for a real time mechanical
simulator. I would like that the physics and the graphic display would run
in separate threads so that they could work independently without bothering
each other. The communication between them is a kind of buffer
Hi Alfonso,
I'm doing something similar to what you are doing. My viewer is running
in it's own thread. I have a shared object that I use to communicate
between the threads. If you are looking for sample code, I can try to
distill what I have to something relatively simple.
I'm using the boos
Cory Riddell writes:
>
>
> Hi Alfonso,
> I'm doing something similar to what you are doing. My viewer is running
> in it's own thread. I have a shared object that I use to communicate
> between the threads. If you are looking for sample code, I can try to
> distill what I have to something rela
Alfonso,
I've distilled my code down. I hope I haven't cut out too much. The
most complicated part for me was getting the halting sequence correct.
I tell the viewer to stop drawing and then have to wait until the
viewer thread is finished and notifies me that it is complete.
I have a view c
Cory, Paul and all,
Thank you for your answers. I have finally solved it by using Intel's TBB,
among which there are some functions to launch threads.
Best regards,
Alfonso
2009/5/22 Alfonso Callejo Goena
> Hello everyone:
>
> I'm developing a OSG-based graphic engine for a real time mechanica
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