Hi all,
An update on this problem, I've managed to solve it by the following steps
[list=]
[*]As I was operating in Debug mode, the IVE plugin required "zlib1d.dll" - so
I copy/pasted zlib1.dll and renamed it to "d" and put this in C:\. I can
confirm this works now in debug and release
[*]Then
To clarify this problem,
I have checked my environment variables and added the plugins directory to
PATH, I also was missing zlib1.dll which I have copied to the bin directory.
Now when I go to the command prompt and type
"osgconv --format ive"
it comes back with a ReaderWriter for the IVE f
Hi there,
I finally got around to implementing this functionality (!!) - it works great
with "osg" as the target format, but with "ive" the getReaderWriteForExtension
call returns null.
I assume I am missing an environment variable or something and the OSG cannot
find the correct plugin? For
Hi Andy,
It does sounds like .ive should foot the bill for you as your just
using standard OSG classes.
Robert.
On Fri, Jun 5, 2009 at 12:45 PM, Andrew Thompson wrote:
> Hi Robert,
>
> Thank you for your reply. Some quick questions for you -
>
> By custom nodes do you mean my own classes inherit
Hi Robert,
Thank you for your reply. Some quick questions for you -
By custom nodes do you mean my own classes inheriting a node? If so, no I don't
have these. I am creating geometry inside Geode's in code, but the structure is
very simple.
As for the .ive format, I'll do a bit of googling
Hi Andrew,
If you don't have any custom nodes then you could use the .ive format,
and use the .ive plugins support istream/ostreams.
osgDB::ReaderWriter* writer =
osgDB::Registry::instance()->getReaderWriterForExtension("ive");
if(writer)
{
std::stringstream outputStr
... To add to the above, I just noticed osg::ReaderWriter::writeNode has an
overload accepting a std::ostream
I imagine this is what I'm looking for - the ability to read and write nodes to
a memory stream.
Does anyone have any experience this this overload and can offer comment on it?
Thank
Hi there,
This is the first time I've posted on these boards, I wonder if any of you guys
can help me out?
I am developing a CAD application that uses OpenSceneGraph and I need to
implement custom serialization of the CAD data to/from disk. This requires
saving individual nodes and their chil
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