Hi,
After a few more days of search, I can resume my problem in a more simple way :
I've a set of osg::Program.
Each Widgets has its own contextID, and contextID can be re-used.
The first time I load the osg::Program "my_program1" on a view with a contextID
of 1, it's ok.
If then I load "my_p
Hi,
I'm still stuck with my shaders problem and I ran out of ideas, but I have new
elements, and a new question.
My shader works on the first view, so this code is ok (ie thoses two shaders
works fine) :
Code:
osg::ref_ptr vertex=new osg::Shader(osg::Shader::Type::VERTEX,
vertex_source);
os
Hi,
I'm working on a GIS app based on Qt and OpenGL, and I'm replacing all OpenGL
calls with OSG 3.4.0.
I can display multiples views. Each view is independant, hold in QGLWidets, got
only one camera and its own scenegraph, and a new instances of osg::Program and
osg::Shader (no osg objects sh
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