Re: [osg-users] Shadows and osgRecipe

2016-02-25 Thread michael kapelko
Hi. Unfortunately, no. If it becomes the bottleneck, I'll definitely have a look at it. But for now it works fine. 2016-02-25 23:34 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > > Hi Michael, > > Unfortunately this will render the geometry three times. > First shadow map

Re: [osg-users] Shadows and osgRecipe

2016-02-25 Thread Sebastian Messerschmidt
Hi Michael, Unfortunately this will render the geometry three times. First shadow map depth pass, Second to create the screenspace shadow texture and for the RTT again. Any idea how to prevent the second pass and move it to some later stage? Cheers Sebastian Hi. I have the sample that worked

Re: [osg-users] Shadows and osgRecipe

2016-02-25 Thread Anders Backman
Well you are using a custom shader for the shadows and not the one used internally in osg. Sothere might still be an issue with the combination of EffectCompositor and OsgShadow. /Anders On Thursday, 25 February 2016, michael kapelko wrote: > Hi. > I have the sample that worked just fine: >

Re: [osg-users] Shadows and osgRecipe

2016-02-24 Thread michael kapelko
Hi. I have the sample that worked just fine: https://bitbucket.org/kornerr/osg-deferred-shading 2016-02-25 2:00 GMT+07:00 Anders Backman : > Hi all. > > Has anyone tested the EffectCompositor together with osgShadows? > > My problem is, that as soon as I add a shadowed scene as a child of an > Ef