Hi.
Unfortunately, no. If it becomes the bottleneck, I'll definitely have a
look at it. But for now it works fine.
2016-02-25 23:34 GMT+07:00 Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de>:
>
> Hi Michael,
>
> Unfortunately this will render the geometry three times.
> First shadow map
Hi Michael,
Unfortunately this will render the geometry three times.
First shadow map depth pass, Second to create the screenspace shadow
texture and for the RTT again.
Any idea how to prevent the second pass and move it to some later stage?
Cheers
Sebastian
Hi.
I have the sample that worked
Well you are using a custom shader for the shadows and not the one used
internally in osg. Sothere might still be an issue with the combination
of EffectCompositor and OsgShadow.
/Anders
On Thursday, 25 February 2016, michael kapelko wrote:
> Hi.
> I have the sample that worked just fine:
>
Hi.
I have the sample that worked just fine:
https://bitbucket.org/kornerr/osg-deferred-shading
2016-02-25 2:00 GMT+07:00 Anders Backman :
> Hi all.
>
> Has anyone tested the EffectCompositor together with osgShadows?
>
> My problem is, that as soon as I add a shadowed scene as a child of an
> Ef
4 matches
Mail list logo