Hi Daniel,
I'm not the author of SharedStateManager so to answer questions I'd need to
dive into the code like yourself to provide answers. In general moving
operations to background threads make sense, but only if they can be done
in a thread safe way. In the case of the SharedStateManager::sha
@Robert, would it be possible to call
Code:
if (osgDB::Registry::instance()->getSharedStateManager())
osgDB::Registry::instance()->getSharedStateManager()->share(databaseRequest->_loadedModel.get());
in the db loading thread scope instead of during the scene update?
Hi there
I have a tiled DB that is loaded using the DatabasePager. Everything ok and
fully performant.
Now I generate some custom drawables and attach them to the tiles sub-scene
graph. Suddenly I notice a heavy load problem (stutter) in the moment when the
node is being added to the main sce
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