nevermind .. I was not able to make it through the construction of the
texture matrix but made it in the shader.
Nickolai, suddenly can not share the code due to contractual obligations
but can give some hints
Thanks anyway
Nick
On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK <
trajce.nikol
Maybe I made it a bit confusing.
My problem is the clipping of the projected texture based on some near/far
distances and the ones specified in the projection matrix have no effect
On Fri, Aug 12, 2016 at 11:14 AM, Nickolai Medvedev
wrote:
> Hello, Trajce!
>
> As far as I have understood, a pro
Hello, Trajce!
As far as I have understood, a problem with near/far?
Try to increase them.
By the way, I will be glad to see shaders, publish them, please.
Thank you!
Cheers,
Nickolai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68358#68358
Hi Community,
I have F+ lighting system and I am about to "integrate" projected textures
to act as lights instead of the original physics based lighting. I have
managed to have the projected textures to work nicely and the only thing
left is light (the projected texture) attenuation to fully simul
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