Hi Robert -- The bin mode parameter of setRenderBinDetails doesn't appear to
be clearly documented. Looking into it, it's somewhat confusing. I'm hoping
you can tell me what affect one should expect when setting one of
INHERIT_RENDERBIN_DETAILS (default), USE_RENDERBIN_DETAILS, or
OVERRIDE_RENDERBI
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Paul Martz wrote:
| Hi Robert -- The bin mode parameter of setRenderBinDetails doesn't appear to
| be clearly documented. Looking into it, it's somewhat confusing. I'm hoping
| you can tell me what affect one should expect when setting one of
| INHERIT
> Stare hard at CullVisitor::pushStateSet :)
Been there. :-) But with the info you've provided, perhaps a second stare is
in order. Thanks.
-Paul
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Thanks, Tim -- Now that I've had a closer look, let me regurgitate what you
said. Tell me if it seems I'm missing something.
CullVisitor encounters a Node, and it's StateSet bin mode is:
- INHERIT: The CullVisitor does not change the current RenderBin, and
continues traversal.
- Not INHERIT (and
Hi Paul and Tim,
First thanks to Tim for being me to it, and providing a clearer
explanation. Truth be told I would have to review the source code to
be doubly sure :-)
Paul, you explanation below looks reasonable to be. A few things I'd add are:
o OVERRIDE is effectively an instruction to
On Jan 11, 2008 4:46 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
> Hi,
>
> >>o OVERRIDE is effectively an instruction to ignore an
> >> attempts of StateSet below it to set RenderBin's.
> >
> > Understood. Can you give me an example of why someone would want to do
> > this?
>
> Pardon m
Hi,
>>o OVERRIDE is effectively an instruction to ignore an
>> attempts of StateSet below it to set RenderBin's.
>
> Understood. Can you give me an example of why someone would want to do
> this?
Pardon me, to step into this discussion but I think I have a situation where
renderBin override
Thanks for the info, Robert.
>o OVERRIDE is effectively an instruction to ignore an
> attempts of StateSet below it to set RenderBin's.
Understood. Can you give me an example of why someone would want to do this?
>o USE says to either use the RenderBinDetails to create a
> new RenderBi
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